The Syndicate
The Fee, Plainly
Every entry price includes a $5 prize support and materials fee, which funds the prize pool and the product supplied at the table. Nothing has been repriced — a $25 draft is still $25.
| Bring your own deck | $5 — Commander Party and similar |
| Regular events | Up to $25 — drafts and weekly events |
| Premium events | Up to $45 — prereleases, launches, premium drafts |
A pass covers the entry itself. The $5 is paid by every player at the table, members included, so the prize pool is always funded by everyone competing for it.
The Initiate
- 1 play booster every month
- 2 regular events at half price every month
- 5% off singles & accessories
- 3 free hours of private room reservation per month
- First access to preorders
The Operative
- 1 play booster every month
- 1 regular event pass every month
- 80% trade value on buylist and trade-ins
- 10% off singles & accessories
- 6 free hours of private room reservation per month
- First access to preorders
If we cancel an event for low turnout, an unused pass rolls forward instead of expiring — up to 2, expiring six months later. Banked passes spend first.
The Inner-Ring
- 1 play booster every month
- 1 regular event pass every month
- 1 premium event pass every month — covers any premium event in full
- 80% trade value on buylist and trade-ins
- 15% off singles & accessories
- 9 free hours of private room reservation per month
- First pick of new singles before they reach the case
- First access to preorders
If we cancel an event for low turnout, an unused pass rolls forward instead of expiring — up to 4, expiring six months later. Banked passes spend first.
A Pass Is a Flexible Credit
Each one can be redeemed for any of:
- Entry to a regular event
- 2 play boosters
- 2 hours of private room time, on top of your tier's included hours
Inner-Ring's premium pass also spends on regular events, so it is never wasted in a month with no premium event on the calendar.
We run a low-minimum summer calendar — Commander nights and casual League that fire with 4 players instead of 8 — so there is always somewhere for a pass to go.
The Tiers Compared
| Initiate | Operative | Inner-Ring | |
|---|---|---|---|
| Monthly dues | $20.00 | $45.00 | $75.00 |
| Singles & accessories | 5% off | 10% off | 15% off |
| Trade value | standard 60–70% | 80% | 80% |
| Monthly play booster | 1 | 1 | 1 |
| Regular events | 2 at half price | 1 free pass | 1 free pass |
| Premium events | — | pass covers $25 of entry | 1 free pass |
| Private room hours | 3 | 6 | 9 |
| First pick of new singles | — | — | yes |
| Preorder first access | yes | yes | yes |
What the discounts and trade value are worth depends entirely on what you buy and trade, so we have left that arithmetic to you rather than inventing an average member.
Trade value is the perk most people underestimate. At 80% instead of 60–70%, you keep an extra 10–20% of everything you trade in, every time, with no monthly cap. On a large binder it is the single biggest thing membership does for you.
The Fine Print
- Every entry price includes a $5 prize support and materials fee. Passes cover the entry itself.
- An Operative pass can be put toward a premium event. It covers $25 of the entry, and you cover the remainder.
- Initiate half-price entry applies to regular events only.
- Tier discount and trade value do not stack — each applies on its own, not combined on a single transaction.
- Sealed product and preorders carry no member discount at any tier. First access to preorders is a timing perk, not a pricing one.
- Store credit earned through trade-ins or prizes carries no expiration.
- Banked passes and unclaimed boosters are forfeited if a membership lapses.
- Room hours do not roll over. One pass per event; passes cannot be combined.
- The monthly booster is a play booster, your pick from anything in stock. Collector and premium boosters are not included, but you can buy them at your tier's discount.
Questions about your tier, banked passes, or trade value? Ask any staff member or drop a note in Discord.